#include "cBoundingBox.h"


cBoundingBox::cBoundingBox(void)
{
}

cBoundingBox::cBoundingBox(GLfloat x2, GLfloat x3, GLfloat y2, GLfloat y3, GLfloat z2, GLfloat z3) {
	this->xmax = x2; this->xmin = x3; this->ymax = y2; this->ymin = y3; this->zmax = z2; this->zmin = z3;
}

cBoundingBox::~cBoundingBox(void)
{
}

GLfloat cBoundingBox::getXmax() {
	return this->xmax;
}

GLfloat cBoundingBox:: getXmin() {
	return this->xmin;
}

GLfloat cBoundingBox:: getYmax() {
	return this->ymax;
}

GLfloat cBoundingBox::getYmin() {
	return this->ymin;
}

GLfloat cBoundingBox::getZmax() {
	return this->zmax;
}

GLfloat cBoundingBox::getZmin() {
	return this->zmin;
}

void cBoundingBox:: setXmax(GLfloat xmax2) {
	this->xmax = xmax2;
}

void cBoundingBox:: setXmin(GLfloat xmin2) {
	this->xmin = xmin2;
}

void cBoundingBox::setYmax(GLfloat ymax2) {
	this->ymax = ymax2;
}

void cBoundingBox::setYmin(GLfloat ymin2) {
	this->ymin = ymin2;
}

void cBoundingBox::setZmax(GLfloat zmax2) {
	this->zmax = zmax2;
}

void cBoundingBox::setZmin(GLfloat zmin2) {
	this->zmin = zmin2;
}

